To make an object from an unknown class happens occasionally in OOP code. ActionScript 3.0 allows a way to both find the class name of an object, and to create an object based on a class’ (String-format) name. The definitions are found in the flash.utils package.
You can do more thorough error checking if make an object first:
import flash.utils.getDefinitionByName; import flash.utils.getQualifiedClassName; public function getClassObj(obj:*):* { var objClass:Class = Class(getDefinitionByName(getQualifiedClassName(obj))); var tempObj:* = new objClass(); return tempObj; }
But you can do this instead and save a variable declaration:
import flash.utils.getDefinitionByName; import flash.utils.getQualifiedClassName; public function getClassObj(obj:*):* { var objClass:Class = Class(getDefinitionByName(getQualifiedClassName(obj))); return new objClass(); }
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exelent aport, you has been saved my neek. tank you very much